(42:53) Implosion Weeble is shown are utility based not damage focused, they're utility based, it pulls people towards the implosion and can be used to disrupt movement of others and gain speed (41:24) 2GD explains some things about the guns and gameplay, a weapon in the category of Weapons of Mass Destruction is show which has a large radius of impact when shot at a surface and it also auto detects and explodes when passing near enemies (35:40) 2GD and noctis start fighting (gameplay is shown), the Eggbots are further up in the air now (35:22) The More Settings button in the Custom Game contains various options for Instagib, Spawn logic, Physics and will contain more in the future (31:22) The Rocket Launcher now has a hemisphere for damage to wrap around corners which at the moment will do 25% of the regular damage and the radius affected can also be tinkered with
(27:47) The editpad now displays thumbnails of decals, materials and props (26:58) The respawn time for weapons in duel is 8 or 9 seconds, 2GD says that 15 is too punishing, 5 is not punishing enough, 10 didn't feel good because the game is faster than Quakes (25:23) Post launch a big casual mode will be worked on which might take 9 months while the team supports the game at the same time (not Battle Royale)
Danny, a community member, has made some Rank icons, these icons will be visible on screen like for example for Twitch streams if you would like to know the rank of the player that you're watching (24:35) You will have a separate MMR for Arena and Classic Duels. (21:06) 2GD addresses some reddit threads, like the concern about the number of game modes (19:01) Crosshairs are vector, if you would like to contribute you can make an SVG file, gives us permission to use it and send it to so it can be in the game on launch The Battle Pass will not expire if you miss a season (15:14) The battle pass might be renamed to something like season bundle, if the game goes free-to-play there might be some changes to it, if the game is shipped for money the battle pass will be free. (14:45) Eventually, maybe not for launch, there will be a transparency module that will possible to equip on weapons to make them invisible in the first person perspective (13:48) In customization there's an audio tab for the "Diabotical" powerup song, there's a Diabotical powerup for some more causal game modes but there's also a double damage powerup for less casual game modes which doesn't have some of the Diabotical powerup effects like the music (13:21) The customization menu which has been updated is shown (10:55) 2GD is trying to find as many solutions as possible and talking to investors and partners to try to go free-to-play because there would be more players and having more players would also make the matchmaking better for players (08:25) The map ca_prb_02 is shown (Knight and Wizardbot universe), it's suitable for 3v3 More options will probably be added to the existing air control physics (06:47) Clan Arena can be played 1v1, 2v2, 3v3, it was originally designed for 1v1 and 2v2, CA can be played in Custom Game and Server Browser, Vampire (being able to regain health from doing damage/lifesteal) is in the game. (06:45) The map ca_prb_01 is shown which has some new props (05:19) The map ca_pr_01 is shown (Cubebot universe), which has some lighting updates and prop upgrades (04:52) The Grenade Launcher is fired and talked about
(04:47) There have been upgrades to the HUD like the Grenade Launcher having an icon now (03:15) Some maps have been updated like the Clan Arena maps, the map ca_gz_01 is shown (01:15) 2GD thanks the team for all of the work that they have done over the weekend to polish the game for some partnership playtests that may lead to some esport partnerships (00:19) 2GD says that he will play noctis in Clan Arena 1v1 if he turns up